bot_custom_strat rush_a mp_maxrounds 30 mp_roundtime 10 bot_difficulty 0 mp_use_respawn_waves 2 mp_respawn_on_death_t 1 mp_startmoney 1600 mp_afterroundmoney 0 mp_buytime 600 mp_randomspawn 3 mp_randomspawn_in_bombsite 1 sv_buy_status_override 0 mp_ct_default_primary "" mp_ct_default_secondary weapon_fiveseven mp_free_armor 1 sv_auto_adjust_bot_difficulty 0 sv_bots_get_easier_each_win 1 mp_buy_anywhere 1 mp_buy_during_immunity 0 bot_allow_machine_guns 1 bot_allow_rifles 1 // If nonzero, bots may use rifles. bot_allow_snipers 1 // If nonzero, bots may use sniper rifles. bot_allow_machine_guns 1 // If nonzero, bots may use the machine gun. cash_player_killed_enemy_default 600 // Money award to player when they kill an enemy (which then gets scaled per weapon) cash_player_get_killed 0 // Money a player can get when they are killed by another player cash_player_bomb_planted 100 cash_team_survive_guardian_wave 1000 cash_team_elimination_bomb_map 1000 cash_team_loser_bonus 500 cash_team_loser_bonus_consecutive_rounds 250