// This defines a list of weapons which's experience rates differ from the default setting. // You can give more experience for a kill with a difficult weapon to reward players using it. // Put the weapon classname as the section key (you might omit "weapon_") // There are a few options: // - "exp_kill": The experience for a kill multiplied by the victim's level. // - "exp_damage": The experience for hurting an enemy multiplied by the damage done. // - "exp_bonus": Extra constant experience to give on top of the regular experience on a kill. // // You don't have to specify each option for each weapon. // It defaults back to the global settings of the smrpg_exp_damage, smrpg_exp_kill and smrpg_exp_kill_bonus convars. // E.g. // // "weapon_knife" // { // "exp_damage" "8.0" // "exp_kill" "15.0" // "exp_bonus" "10" // } "SMRPGWeaponExperience" { "weapon_knife" { "exp_damage" "8.0" } }