// SM:RPG Damage+ Upgrade Config // // This config can be used to change the additional damage done per weapon. // If a weapon isn't listed here or has one of the options missing, // the plugin uses the default values from the // convars smrpg_damage_percent and smrpg_damage_max. // // All weapons get the default damage boost set by the above convars by default. // If you want to exclude a weapon from this upgrade, // just set "dmg_increase" to "0" for that weapon. // // Use the weapon's entity name as the section name. // There are two options to set for each weapon: // - "dmg_increase" : Percentage of damage done the victim loses additionally (multiplied by level). // When set to e.g. "0.05", the victim receives 5% of the damage done additionally. // If you hit an enemy with 50 damage, this upgrade would add 50 * 0.05 = 2,5 damage on level 1, // 50 * 0.1 = 5 damage on level 2, ... // - "max_additional_dmg" : Maximum damage a player could deal additionally ignoring higher percentual values. (0 = disable) // When this is set to e.g. "10" and you have "dmg_increase" set to "0.1", a hit with 50 damage // at upgrade level 3 would normally add 50 * 0.3 = 15 damage, but this option caps it at 10 damage. // // Here's an example section: // "weapon_awp" // { // "dmg_increase" "0.03" // "max_additional_dmg" "20" // } "DamagePlusWeapons" { // "weapon_deagle" // { // "dmg_increase" "0.05" // "max_additional_dmg" "35" // } }