// For offline games, bot_difficulty and bot_quota are specified in the botDifficulty section later in this file. bot_quota_mode fill bot_defer_to_human_items 1 bot_defer_to_human_goals 0 bot_chatter normal bot_difficulty 1 // bot_quota is ommited here because the map's min/max players determine's it's value. mp_friendlyfire 0 mp_win_panel_display_time 3 ff_damage_reduction_grenade 0 ff_damage_reduction_bullets 0 ff_damage_reduction_other 0 ff_damage_reduction_grenade_self 0 mp_startmoney 0 mp_maxmoney 0 mp_afterroundmoney 0 mp_playercashawards 0 mp_teamcashawards 0 mp_timelimit 0 mp_roundtime 0 mp_freezetime 0 mp_buytime 0 mp_forcecamera 0 // Set to 1 for team only spectating. mp_defuser_allocation 0 sv_ignoregrenaderadio 0 sv_deadtalk 0 sv_allow_votes 0 // No voting allowed in this mode sv_arms_race_vote_to_restart_disallowed_after 0 // cash award convars (not used in this mode) cash_team_terrorist_win_bomb 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_elimination_bomb_map 0 cash_team_win_by_time_running_out_bomb 0 cash_team_win_by_time_running_out_hostage 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_rescued_hostage 0 cash_team_hostage_alive 0 cash_team_planted_bomb_but_defused 0 cash_team_hostage_interaction 0 cash_player_killed_teammate 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_bomb_planted 0 cash_player_bomb_defused 0 cash_player_rescued_hostage 0 cash_player_interact_with_hostage 0 cash_player_damage_hostage 0 cash_player_killed_hostage 0 // gungame tr defaults (not used in this mode) mp_ggtr_bomb_respawn_delay 0 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_defuse_bonus 1 mp_ggtr_bomb_pts_for_upgrade 2 mp_ggtr_bomb_pts_for_he 3 mp_ggtr_bomb_pts_for_flash 4 mp_ggtr_bomb_pts_for_molotov 5 mp_ggtr_halftime_delay 0.0 mp_ggtr_end_round_kill_bonus 1 mp_ggtr_last_weapon_kill_ends_half 0 // gungame progressive defaults (not used in this mode) mp_respawn_immunitytime 0 mp_ggprogressive_round_restart_delay 15 // required defaults mp_weapons_allow_zeus 0 mp_weapons_allow_typecount -1 mp_solid_teammates 0 mp_free_armor 1 mp_maxrounds 10 mp_halftime 0 mp_death_drop_gun 0 mp_death_drop_grenade 0 mp_death_drop_defuser 0 mp_molotovusedelay 0 sv_talk_enemy_living 0 sv_talk_enemy_dead 0 mp_force_pick_time 15 bot_autodifficulty_threshold_low -2.0 bot_autodifficulty_threshold_high 0.0 spec_freeze_time 5.0 spec_freeze_panel_extended_time 0 mp_match_can_clinch 0 tv_delay 30 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 0 // mp_weapons_allow_map_placed 0 mp_weapons_glow_on_ground 0 mp_display_kill_assists 0 mp_respawn_on_death_t 0 mp_respawn_on_death_ct 0 mp_ct_default_melee "" mp_ct_default_secondary "" mp_ct_default_primary "" mp_t_default_melee "" mp_t_default_secondary "" mp_t_default_primary "" mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts sv_occlude_players 1 occlusion_test_async 0