unbindall play_distance "2" gameui_xbox "1" snd_digital_surround "1" save_history_count "1" host_thread_mode "1" // We want to run the host on a seperate thread for Xbox sv_alternateticks "1" // values from game_options.txt cl_crosshairscale "0" cl_crosshaircolor "1" cl_righthand "1" cl_autowepswitch "1" cl_logofile "spray_gamerpic" option_duck_method "0" option_speed_method "0" cl_rumblescale "1.0" // Tune bloomscale for all of Counter-Strike //$TODO: We should take a pass to tune this for our HDR maps to look as good as possible on Xbox. The .6 setting comes from Portal. mat_bloom_scalefactor_scalar "0.2" // $TODO: These should be tuned. We don't want tv mode enabled on 360. mat_monitorgamma_tv_range_min "0" mat_monitorgamma_tv_range_max "255" mat_monitorgamma "1.8" mat_monitorgamma_tv_enabled "0" mat_monitorgamma_tv_exp "2.5" // Make it so models are not so dark when in the shadows. r_modelAmbientMin "0.0" //============================================================================= // HPE_BEGIN: // [Forrest] Default sound volume to halfway. It seemed way too loud on Xbox at full blast. // Halfway feels comfortable to me. I set my headphones volume so that the dashboard blips as the selection // felt normal to me. At halfway, gunshots felt satisfying but not overwhelming and footsteps were still // clearly audible. // $TODO: We should probably calibrate our default audio level more scientifically than this. // $TODO: We'll eventually want the options menu to save the user's volume level, in which case we will // probably need to remove the setting here. //============================================================================= volume "1.0" //============================================================================= // HPE_END //============================================================================= exec controller.360.cfg